[-empyre-] Forward #2 why art should be free 2/3: the digital sanctuary
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From: "Jon Ippolito" <JIppolito@guggenheim.org>
Reply-To: "Jon Ippolito" <JIppolito@guggenheim.org>
Date: Fri, 12 Apr 2002 17:15:09 -0400
To: Rare_Ideas@rhizome.org
Subject: RHIZOME_RARE why art should be free 2/3: the digital sanctuary
Why Art Should Be Free [part 2 of 3]
...how can you destroy artistic property without destroying art?
THE OPEN LICENSE
The answer is with an open license. Open licenses have rarely been applied
to art8, but they've been a driving force behind much of the software that
runs the Internet.9 The archetype for open licenses is Richard Stallman's
GNU Public License, which when attached to a piece of software guarantees
that all works based on that software must inherit the same freedoms
embodied by the original. Such freedoms can include a requirement that the
source code be *transparent* to anyone who wants to see how it was made;
that it be *recombinant*, meaning that anyone can recombine elements of the
original product to make a new one; that it be *credited*, so there is a
record of all the collaborators who may have modified an original product;
and finally that it be *circulating*, that recipients of the code not
attempt to prevent others from freely distributing any derivatives based
upon it.10
While all of these terms are potentially applicable to code-based products
like Internet art, the last criterion is applicable to any form of open
culture, from paintings and sculpture to academic research and argument.
Soon, artists will be able to learn about and apply such open licenses,
thanks to the efforts of a group of affiliates of Harvard's Berkman Center
for Internet and Society11 who will soon launch a clearinghouse for open
licenses at Creativecommons.org.
I'm not proposing that creators be locked into open licenses for all their
projects. Individuals could choose on a project-by-project basis which works
to be open licensed and which to be distributed based on the closed terms of
traditional property. I'm just not sure there's a good reason to call the
latter work art; "commercial art" strikes me as a contradiction in terms.
"You can't fight capitalism," I hear some readers say. "The art market has
assimilated corners of fat and scribbled blackboards by Josef Beuys, even
though there's little evidence he wanted them sold. If a dealer wants to
sell your work, they will." Yeah, unless you make it illegal. The GNU Public
License uses a strategy called copyleft--an ingenious twist on copyright--to
enforce openness. Creators of copylefted products retain their copyright so
they can sue anyone who tries to constrain access to work they distributed
for free. Open licenses won't put dealers and appraisers and the rest of the
middlemen out of business. But it will release the lock the market has on
deciding the fate of art--just as GNU/Linux has released the Microsoft's
lock on the fate of software.
But why would artists choose open licenses? How would they pay the studio
rent and DSL bill? The same way their parents' and grandparents' generation
did, the same way the overwhelming majority of them do now: a day job. Day
jobs suck, but they help reinforce the line between the choices artists make
for commercial reasons and the choices they make for their art. Ironically,
Internet artists often complain about having to hold down a day job, despite
the fact that they're the artists whose skills put them in the best stead
for landing lucrative part-time jobs. Part of the problem is the
expectations of comparable wage from the dot-com boom. Something tells me
that Merce Cunningham and Nam June Paik never bitched about how much more
money they could have made doing developees or smashing pianos for the
commercial world.12
THE BENEFITS OF GIVING
Artists aren't the only ones whose illusions would be shattered by taking
away the false promise of commercial success through selling art. Up to now,
capitalist societies have been able to excuse their unwillingness to support
artists by entrusting that responsibility to the art market. America, for
example, ranks somewhere alongside Iran when it comes to public sponsorship
of the arts: 6$ per capita, compared to Canada's $46, France's $57, or
Germany's $85. Our policymakers don't see this as a problem because they're
under the impression American artists make a living on the market. When I
try to breathe some reality into the stratospheric deliberations of NEA
chiefs, copyright registrars, and arts organization policy wonks, they look
at me like I'm crazy in the head. Without the pretense of market
compensation, the wealthy and powerful might be under a little more pressure
to sponsor free health care, grants, and other mechanisms to sustain this
invaluable cultural produc!
tion. But even if they don't, the difference would only be felt among the
tiny percentage of artists who currently make any substantial living off
their work. And even those artists wouldn't get pinched by the unfair laws
preventing them from empowering themselves through giving.
There are also individual benefits to giving--altruistic and economic. To
exclude art from an exchange economy doesn't imply it will have no economic
value; it's just that its economic value won't be determined by exchange.13
I'm not talking about the benefits you get by being an Andrew Carnegie or
John D. Rockefeller Jr. Those people gave with the expectation of getting
something else in exchange: tax writeoffs, spin control, the ability to
sleep at night. I'm talking about the currency of gift
economies--communities that circulate rather than exchange gifts. Achilles
and Odysseus had Kleos. The Impressionists of fin-de-siecle Paris had the
Troc. Slashdot has egoboo; Everything2.com has experience points. They mean
respect, they mean prestige, but they also mean people will listen to you
and talk about you. And those things are just as important to the starving
artist as the bread on his table. As writer Joline Blais puts it, to sell
the products of artistic labor is to tak!
e away artists' power as the source of the gift.
Kleos and egoboo don't pay the bills, but no middleman has a cut of them
either. And they *can* lead to grants, commissions, patronage, and other
financial rewards that aren't based on property14. Yet any creator who plays
according to the rules of gift economies should be judged according to
them--in the eyes of the Copyright office and IRS, among others. All of
culture, whether protected by closed copyright or not--Mickey Mouse, Bart
Simpson, the whole kit and kaboodle--should be fair game when it comes to
appropriating material for an open-licensed work. Open-licensed artworks
would have no clear sales value, and hence not be taxable as income or
inheritance.15 If you get a grant to help you give more things away, you
shouldn't pay tax on that money. The primary job of the executor of an
artist's estate should be to give the inheritance away in the manner most
consistent with the artist's intent.
There should also be consequences for the receivers of these gifts, who
would be beholden to the circulation requirement of open licenses. For
museums to acquire open-licensed art would require them to transform from
collecting institutions to circulating institutions. This change would be
just as dramatic for paintings as for online art, for museums commonly
exhibit less than ten percent of the works in their collection; the rest
gather dust in basements and warehouses. No schoolchild will ever see
inspiration in a sculpture banished for eternity to a wooden box. Paintings
on a warehouse rack are not common culture, but a dollar value in the assets
column of some annual report handed out at board meetings. Art is cultural
heritage, not an investment to be squirreled away in a vault as a form of
commodity speculation. To acquire an open-licensed work, museums would have
to drastically reshape their acquisitions policies to ensure the works in
their collection spent the maxim!
um possible time on public view--if not on their own walls, then on loan to
other institutions. In return, however, such *circulators* would qualify for
regulatory tax benefits of their own.16
WEAKNESSES OF THE LICENSE APPROACH
Voluntary licensing doesn't require any changes in intellectual property
law; this is both its strength and its weakness. As the name "Creative
Commons" suggests, open licenses have the potential to demarcate a public
space immune from the restrictions of intellectual and physical property--in
the same sense that a public park like the Boston Commons is a communal
territory available to all citizens equally. But the rest of the digital
world is already functionally a commons anyway--it's just not legally one.
Software piracy is rampant; Napster and its variants permit unlimited music
sharing; and Web designers routinely pilfer code from other online sites
whether it's copylefted or not.
That leaves an enforceability dilemma for legislators. They could choose not
to put any muscle behind enforcing their own laws protecting intellectual
property, in which case those laws will only hurt law-abiding citizens. Or
they could choose to enforce them by the only means possible: drastically
curtailing the freedoms netizens currently enjoy in order to prevent
unauthorized use of digital culture. Senator Hollings has already proposed
such legislation: the Consumer Broadband and Digital Television Promotion
Act. This act would mandate copyright-sniffing chips in every PC and make
circumventing them illegal--effectively forbidding the sale of fully
programmable personal computers and eliminating any hope of innovative
approaches to recording, playing, cataloging, and distributing music or
movies. To disable the Internet to save EMI and Disney is the moral
equivalent of burning down the library of Alexandria to ensure the
livelihood of monastic scribes. Unfortunately, the!
se legislators don't know enough about the Internet to understand why
Webarchivist and Google deserve more protection than Britney Spears and The
Little Mermaid. It won't do artists any good to copyleft their movies if
personal computers can only play videos produced by Hollywood studios.
The mutability of digital media creates another liability with voluntary
licenses. Suppose digital artist Geoff Kuhntz scans a copyrighted postcard
of seven puppies on a cushion, then uses Photoshop to replace all but one
with a flowery background. Suppose Kuhntz then offers his image free of
restrictions on a clearinghouse for open culture like Creativecommons.org.
He's free to do that, because his "transformative use" of the original image
qualifies for fair use protection against a copyright suit. Another artist
downloads it, agreeing to abide by the terms of the license. She decides it
would look better if there were seven puppies instead of one, so she clones
them--and wham, gets hit with a copyright infringement suit by the original
artist. You can imagine the same scenario taking place in other media--for
example, if an excerpted Philip Glass riff were re-sampled into a minimalist
composition that rivaled the original, or if a work of online art that
depended on rando!
m combinations of image and text from other pages accidentally re-created
something dangerously close to one of its victims' Web pages. For digital
culture, fair use is a porous category, which makes open licenses no
guarantee you won't be sued.
As Creative Commons consultant Wendy Seltzer has observed, these practical
obstacles don't necessarily mean the open license approach is wrong, just
that it's incomplete. Modest readjustments are not an adequate solution to a
legal framework that is out of touch with digital reality. To complement
open licenses, we need not a legal or illegal intervention, but a meta-legal
one.
THE DIGITAL SANCTUARY
The solution I'd suggest to the digital liability of open licenses is as
practical as it is radical: a "digital sanctuary." Digital objects are like
rabbits--they reproduce easily. It is this promiscuity that creates
practical problems for the commons approach. Let's say you take your pet
rabbit for a walk in a public commons. If it gives birth, the offspring are
still your property, and you can prosecute anyone who takes them from you.
But if your promiscuous bunny's offspring happen to hop their way into a
wildlife sanctuary, they could go from property to heritage--at which point
your exclusive claim on them could vanish.
The Internet could serve as such a sanctuary17 for digital creativity, if
our legal system were to treat any snippet of culture that found its way
online as communal heritage. The effect of this rule would be that any form
of streamable18 creativity, be it a text file, JPEG, or MP3, is
automatically copylefted. Streamable versions of fixed formats--such as the
MP3 of a live concert or Quicktime bootleg of a movie playing in
theaters--would be similarly protected, whether they were streamed by the
fixed-format's rights holder or by an unauthorized fan.
While this proposal would radically change the judicial understanding of the
Internet's role in stimulating innovation, it wouldn't change the actual
everyday use of the Internet very much at all. Although you'd never know it
by listening to Hilary Rosen and Jack Valenti, most citizens treat the
Internet as a sanctuary already, surfing clear of online content that costs
money.
In a global network, of course, enforcing open access--what Stanford
cyberlaw guru Lawrence Lessig has called "copyduty"--may be as difficult as
enforcing closed access. To this problem I propose a compromise. Hollywood,
the record labels, and anyone else who wants restrict access to culture can
try out innovative copy-protection schemes online, and hope that Jon
Johansen doesn't crack them--or more importantly that his doing so doesn't
cut into their profit margins. This "post at your own risk" policy would
mean that the circumvention of locked culture would be legal, but not
guaranteed. A pet owner may choose to walk her bunny through the sanctuary
with a leash--but if that bunny wriggles and hops away, the owner has no
legal recourse to getting it back. Should the bunny emerge from the
sanctuary and re-enter normal space, the owner can again assert property
rights--and the same would be true of digital culture. Under this system,
netizens could post endless remixes of The!
Phantom Menace online with impunity, but once they tried to distribute them
in movie theaters, George Lucas could sue them for infringement.
The digital sanctuary is not a wilderness, but a wildlife refuge--not beyond
the law, but protected by it. Legal paradigms like the protection of privacy
and the prohibition on dangerous speech, which protect the public rather
than rights holders, may still apply. We stamp out forest fires when they
threaten parks; maybe we should also stamp out computer viruses that
threaten the network. It's not entirely clear how to enforce these
protections, but it is important to note that the copy-protection schemes
proposed by Hollings aren't the way.
Of course, the media conglomerates and their content providers can continue
to make money off of the things that *can't* be streamed: immersive
projections in big theaters, live concerts, leather-bound books you can read
at the beach. Painters and sculptors would still have a choice of open or
closed licenses for the products of their labor--they just couldn't enforce
copyright over online digital reproductions of their work. For their part,
Internet artists determined to make a buck could put digital leashes on
their Web sites and hope for the best.19 Or they could be grateful for what
they have: a refuge from property, poor in cash but rich in gifts.
+ +you spoof, i'll toss rocks
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